The classes that get Absorb Elements are: Artificer, Druid, Ranger, Sorcerer, Wizard. This applies to Cantrips as well. To add 7d6 to your next attack, you would have to cast absorb elements at the 7th level regardless of the amount of triggering damage. Absorb Elements lets you add an extra 1d6 damage die: it is part of the damage dealt with the attack, hence you apply the rule bolded in the first paragraph. Yes, you can use a reaction on your own turn if the reaction's trigger happens to occur on your turn. Grass -> Earth because it causes erosion and the roots of the plants can break rocks and can absorb nutrients from the dirt. Absorb Elements. This weapon can hold up to 7 charges with each charge increasing the effect by one equivalent spell level. Absorb Elements is a spell for 5th edition published in Xanathar's Guide to Everything . At level 7 you can cast a cantrip and attack, for example. Absorb Elements is extremely useful when you need it, but. The rules for Ice Knife in DnD 5e are as follows: Ice Knife’s Dexterity save portion affects 9 total squares, assuming a 1 square = 5 feet battle map. If you roll damage for spells that deal damage of the kind you choose, any 1’s are treated as a 2. 7 damage but it doesn't let you cast Eldritch Blast that turn, giving it only 19. Second, it dismisses your Spectral Mind, so you’ll need to re-manifest it as a Bonus Action on a later turn. That makes your effective HP against attacks 200, and 100 for elemental attacks thanks for Absorb elements. Goodberry: Dump your remaining slots into this at the end of each day. The Absorb Elements 5E spell is a classic. Absorb Elements ( pointer) 1st-level abjuration. Alter Self, Melf's Acid Arrow, Misty Step, Protection from Poison, Snilloc's Snowball Swarm. Ring of Spell Storing DMG: Fill it with Absorb Elements and Shield and recharge it whenever possible, and this is a spectacular defensive asset. Dungeons and Dragons (D&D) Fifth Edition (5e) Spells. 875. This puts it in an interesting position, standing with the Paladin and Ranger as a weapon-using half-caster. At least you could argue here, that it still directly allows the dealing of a damage type under certain. This post we will briefly discuss thier all hitting points. The original Rogue Design goals for DnD Next/5e by Mike Mearls(lead designer on dnd 5e)If you want a more martial feel, go with the Cavalier. Grim Harvest + Absorb Elements #1 Aug 24, 2018. Tempting on a Defender build, but Haste may be more impactful. Rod, very rare (requires attunement) While holding this rod, you can use your reaction to absorb a spell that is targeting only you and not with an area of effect. I mean, there are three different ways to do it. As a sorcerer, could I combine this with the Distant Spell Metamagic option? Using a sorcery point allows me to give a touch-range spell a range of 30 feet instead. Shield is a 1st-level spell that, much like Absorb Elements, remains relevant and useful throughout any and all Dungeons & Dragons campaigns. Source: Xanathar's Guide to Everything, DND 5e Wiki. Casting Time: 1 reaction, which you take when you take acid, cold, fire, lightning, or thunder damage. Components: S Duration: 1 round The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. p. The DC of this saving throw is either half the damage taken or 10, whichever is higher. the first time you hit with a melee attack on your next turn \$\begingroup\$ @SeriousBri It's true that generic reactions happen after the trigger (e. It is the Gelatinous Cube's turn. Step 3: Take Transmuted Spell and Empowered Spell metamagic at Sorc level 3. It can absorb multiple instances of damage, but only of the type that triggered the casting of the spell. There may still be times where Absorb Elements or Shield make more sense so that you can cast leveled spells on your turn, and fortunately as the opportunity cost to. Tattoos can overlap. 1st-level abjuration. (Absorb elements) Nivel 1, abjuración Tiempo de lanzamiento: 1 reacción al sufrir daño de ácido, frío, fuego, eléctrico o sónico. . Cavalier is designed to be a "Designated tank" by gaining pseudo-aggro with his mark. Reaction spells don't count toward the one spell per turn limit, either, since that specifically applies to bonus action spells. Arcane Recovery Spellcasting-Wizard Cantrips –Chill Touch –Fire Bolt –Mage Hand-1st-level Wizard spells –Absorb Elements –Find Familiar –Grease –Magic Missile –Shield –Silvery Barbs –Gift of Alacrity: Our first level of Wizard. While holding this rod, you can use your reaction to absorb a spell that is targeting only you and not with an area of effect. You use AE and the griffion makes the dex save taking no. If you use a lvl 3 slot and you know vampiric touch, you could use absorb element against necrotic damage?? Cool idea, but no. Magic:Initiate: Gust, Booming Blade, Absorb Elements Level 1-2: Paladin for Divine Smite, Thunderous Smite Spells, great weapon fighting style (for maul) Cleric 3-6: Cure wounds, healing word, bless, Booming Blade dmg up, take mobility feat. com Description. In general, as explained in our DnD 5E Optimized Race and Lineage Guide, flight will greatly reduce the amount of harm that’ll befall us specifically, drastically increasing our resilience. Find Greater Steed tomfoolery. The damage added by Elemental Adept is certainly disappointing, so the main draw of this feat is to ignore resistances. So yes, you can cast spells while an elemental using Beast Spell. Spell Changes: +beast sense PA, + pass without trace, + rope trick GSM. the extra damage won't always be useful, but it's also never the reason you cast Absorb Elements anyway. Things like shield and absorb elements would be invaluable. Your absorb elements is the triggers for 1d6 fire. 13/2=6. Well. So the flavor is that it’s not the blue spell dealing damage. Yes, a Druid with the Beast Spells feature can cast spells while in elemental form. . Misc: Absorb Elements (1st level Abjuration Spell): one from acid, cold, fire, lightning, or thunder damage; Primordial Ward (6th Level Abjuration spell): acid, cold, fire, lightning, thunder Non-Magical Bludgeoning, Slashing, Piercing: Saint of Forge and Fire (Forge Domain Cleric) Investiture of Stone (6th Level Transmutation spell)The DMG has a "Monster Features" table (p. The School of Abjuration Wizard gains additional features that provide enhanced protection and defense. This concludes the resolution of the effect of absorb elements, so we move on to the. For the ranger spell list without optional spells, see Core Ranger Spell List. Absorb Elements provides resistance to the damage of the triggering attack. However, it has somatic components, which require a free hand to perform. This means that the trigger is when you take damage, and that is when you can cast the absorb elements. DnD Classes: Complete Handbooks for DnD 5e – RPGBOT. In other words, on average, the breath weapon will still deal more damage to the bard because of the high skew of the breath's. Self. Wizard Handbook: DnD 5e Class Guide – RPGBOT. Absorb Elements is a reaction spell that is cast in response to taking elemental damage. On turn, as a bonus action quick cast Ice Knife on enemy within 10 feet. Spells like Shield 5e and Absorb Elements are must-haves for an Eldritch Knight looking to enhance their combat abilities. View User Profile. 3rd level —frozen razors, riptide, sleet storm. DC16 will deal an expected 0. These include higher movement speed and an extra attack that deals. The spell fails if the beast’s Intelligence is 4 or higher. save DC 14, +6 to hit with spell attacks). Spells you cast ignore resistance to damage of the chosen type. As it happens, I have Shocking Grasp as a Cantrip. Is Protection from Energy Good? Overall Rating: Red. In the case of absorb elements, for the sake of simplicity I would say that the last damage type that hits, is the one stored in the weapon, and if it does 2 or more different elements at the same time, the player chooses which one to store. Also, each time it takes damage, you take the same amount of damage. Control Water, Elemental Bane, Ice Storm, Watery. ago. Shield can't help you out at all. Absorb Elements – 1st-Level Spell. If you see “1000/2000” in the cost column, that means that the 1,000 gp material is not consumed, and the 2,000 gp material is consumed. Spells and monsters have a decent amount of this. AE can be the difference between death and survival. The added elemental damage is MEH, especially since most creatures that can do elemental damage from a non-spell source (ie breath weapon, etc), usually also have resistance to that. PHB. 2. ago. Absorb Elements, Earth Tremor, Thunderwave, and Ice Knife. When you wear it, you're able to expend 1 charge to cast either Shield or Absorb Elements as a reaction when applicable. Dragon breath and heat metal let you make additional damage. Absorb Elements. Absorb Elements is also one available to a wide variety of classes. So, the most likely sequence of events would be 1) Make save. As long as you have a free hand to cast as a reaction, its always worth preparing the spell. Dungeons & Dragons,D&D,龙与地下城及相关Logo均为Wizards of the Coast LLC的注册商标。 本维基由用户自行创建、维护,与上述公司无关。 如无特殊标明,本维基记载的所有资料均出自Wizards of the Coast LLC公开发行的资料,译本出自纯美苹果园或其他社区用户的贡献。 如果本维基未经允许使用了您的译本,请. 7*27 + 0. 6th level —drown, freezing sphere, wall of ice. Anything that takes an incoming spell and either nullifies it’s effect or better yet stores the energy for later use would be perfect. Uncommon: 5 damage. The energy has the same level as the spell when it. The Order of Scribes Wizard is the wizardiest wizard to have ever wizarded. Absorb Elements is a spell of reaction, which means it’s designed to be cast in direct response to an event – in this case, the event is when the caster takes damage of the aforementioned types. The classes that get Absorb Elements are: Artificer, Druid, Ranger, Sorcerer, Wizard. D&D-pöytäpelissä magian, mysteerin ja hirviöiden pyörteisessä pyörteessä hahmosi kykyjen jokaisen nurkan tunteminen voi merkitä eroa voiton ja tappion välillä. Absorb Elements is extremely useful when you need it, but. Absorb Elements dnd 5e Damage type primarily interacts with resistance, vulnerability, and resistance principles, like a monster immune to fire. Compendium - Sources->Tasha’s Cauldron of Everything. goblins have set two traps to thwart pursuers. Absorb Elements is a first level spell option that halves the damage that you take from acid, cold, fire, lightning,. Overall Notes: This is typically outshined by absorb elements except in the specific circumstances when you are constantly being subjected to a type of damage. Any feedback you guys and gals might have is appreciated! 3. Absorb Elements is a defensive reaction spell that exists to trigger and reduce incoming elemental damage, before it is actually received. 6. Casting Time: 1 reaction, which you take when you take acid, cold, fire, lightning, or thunder damage. You roll your saving throw, and succeed, reducing it to half, since Fireball allows a save for half damage. As a reaction the Wizard uses absorb elements, to mitigate the damage. You can cast spells that deal damage of the selected type. Beast sense PA – A cute spell that might allow us to scout things. Absorb Elements can cut the damage in half by giving you resistance, even if you make the save (If you save, you take half damage. Absorb Elements: 1: abjuration: 1 reaction: The caster has resistance to the damage received and deals 1d6 extra damage of the same type on his next attack (damage/lvl). 距離: 自身. #DnD" / TwitterBeast Bond. Range: Self. Example: absorb element has "trigering" damage type and you choose that damage in your reaction. One of the traits with no effect on CR listed is Damage Absorption (it gives the flesh golem as an example of a monster with the trait):. Elemental Weapon is the only spell. r/DnD • 15 days ago. Compendium Your System Come To Life. Shield, +2 DMG: Use the. Takes no damage and if you attack him you take damage, plus he can have it activated for a long rest, giving him KI each time so he can activate it for, well, forever. Shield of Absorption (5e Equipment) Armor ( shield ), common (requires attunement) While this shield is attuned and wielded, you can activate it as a reaction whenever you take a specific type of damage. Like the opposite of a Flame Tongue, doing Cold damage instead of Fire. Range: Self. For wizards, sorcerors and such. Absorb Elements 1st-level abjuration Casting Time: 1 reaction, which you take when you take acid, cold, fire, lightning, or thunder damage Range: Self Components: S Duration: 1 round The spell. 3rd Level. Xanathar´s Guide to Everything: Acid Splash: 0: conjuration: 1 action: 1 or 2 creatures within 5 feet must succeed on a Dex. I'm tempted to think this is a joke, but it means whatever type of damage you just took that led to you casting Absorb Elements. This should NEVER have been able to happen. Casting Time: 1 reaction, which you take when you take acid, cold,. Range: Self. Thank you!! Archived post. It’s the red mana that got absorbed shooting back out. And twice: Q: When someone casts Absorb Elements, does he take full damage from the attack he is reacting to? A: The absorb elements spell works against the spell that triggers it. 1 round. With the Absorb Elements 5E spell, you can turn your opponent's strength into your secret weapon. When you gain this feat, choose one of the following damage types: acid, cold, fire, lightning, or thunder. Wizards has outright said this. The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. The casting of absorb elements now deals fire damage (on the next melee. ago • Edited 6 yr. Duration: 1 round. Shield, +2 DMG: +2 AC, no attunement. $egingroup$ The only situation I can think of where a character would take damage twice from the same attack on the same turn is very niche: the horizon walker moving away from a character with Warcaster and Booming Blade. 1. Class Specific Ratings for Absorb Elements Eldritch Knight fighter : Amazing use for your reaction, being able to half the elemental damage and turn it into more attack power is exactly the kind of stuff Eldritch Knights are. Ergo, the resistance can be ignored as long as the damage is of the chosen type. 225, meaning Shield reduces the average damage by 10. 2nd Level. Duration: 1 round. Abjuration. He rolls 24 damage. As a result, its effectiveness increases with the caster’s level. The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. It’s a powerful 1st-level spell that you cast as a reaction with only somatic components, which might be as simple as raising your hand out in front of you. What I'm less sure of, is that you can legally swap SOME element mentions but not ALL element mentions. It would work, just not well. iantron. The “Cost” column is usually just one number, and the “Cons. Prerequisites: Ability to cast at most one spell. For your other spells, go-to options like Absorb Elements, Magic Missile, and Shield all work great. ", which implies it reduces the damage taken. The Best DnD Races for Lunar Sorcerers . Spell Sniper also doubles its range to. See answer below. Acid. Go to DnD r/DnD • by. So I have: Piercing; Fire; Thunder; I am considering getting access to the Poisoner feat and Hex, adding Poison and Necrotic to the mix (with a ridiculous set-up sequence, I know). Two handed users could. Stun (Lvl 0 Spell) The BBEG Rolls to save and rolls a natural 1. Rod of Absorption. Bladesinger 6 w/Artificer Initiate and Arcana Cleric X/Druid 1. Abjuration Absorb Elements 5E — DnD spell explained 2023 Defend with the reactive shield of Absorb Elements 5E. Absorb Elements is a 1st-level spell, meaning you can get it at level 1; it also lasts for 1 round (1 turn is 6 seconds), has only one component, provides resistance to one of five damage types, and makes one of your attacks deal extra damage. You have resistance to the triggering damage type until the start of your next turn. Spells like Prismatic Spray and Prismatic Wall have 7th and 9th level spells pretty well covered. Absorb elements tends to be better later in the game than early, so maybe pick it up then, but shield and silvery barbs are just both so good. 0. Aid: Gets up any downed allies while giving a buff to anybody still standing. The wizard claims that his spell protects him and he takes half damage (or 1/4 with a successful save) while the sorcerer claims that his fire spells ignore resistance and therefore the wizard only gained an extra 1d6. On the other hand, absorb elements is NOT in need of a buff. 6. If you're avoiding close combat, you lose half of the Absorb Elements functionality. Components: S. 3*55 = 35. Whatever damage type allowed you to use the spell is the "triggering damage type," (the type of damage that allowed you to trigger the spell) so that's the damage type you get Resistance to. 주문은 들어오는 에너지의 일부를 포착하여 자신에게 미치는 영향을 줄이고 다음 근접 공격을 위해 저장합니다. Absorb Elements は、 Xanatharのすべてのガイド、D&D でさまざまな種類のダメージを処理するための独自の方法をプレイヤーに提供するように設計されています。 この呪文は、ドルイド、レンジャー、ソーサラー、ウィザードが使用できます。At the 4th level when you take the first dip into Sorcerer you show the new spells gained as: Silvery Barbs, Magic Missile, Absorb Elements, Protection from Evil and Good (c). while others, not at all. not just melee druids. Level: 1. Absorb Elements, Armor of Agathys, reate of Destroy Water, Fog Cloud, Ice Knife. Learn how to cast this spell that reduces the effect of acid, cold, fire, lightning, or thunder damage on you and stores it for your next melee attack. Furthermore, the second paragraph contains an example that clarifies what happens when the attack involves additional damage dice. Absorb Elements is a reaction spell that is cast when the caster would be subjected to damage from an attack that deals acid, cold, fire, lightning, or thunder. 5=6*2=12. The Dungeon Master is the creative force behind a D&D game. That would give you more opportunities to Silvery Barbs, Shield, or Absorb Elements. Spell Description. No, they are all explicitly things that can also happen on your turn. Level. . This means defensive spells like Shield 5e and Absorb Elements are a must-have. " The spell also specifies that the damage occurs "on your next turn," so it makes sense that the damage only triggers on your next turn. Go to DnD r/DnD • by. Like I talked about in the Sorcadin Handbook, we’re going to assume there are nine rounds of combat a day. The spell captures some of the incoming energy, lessening its effect on. 4th Level. 5 is Energy Aegis from PHBII. . Romnonaldao • 4 yr. " It has also led to dips in Clockwork Soul and Aberrant Mind Sorcerer becoming more appealing, as you are able to pick up the new "big 3" 1st level reaction spells ( shield , absorb elements , and silvery barbs ) with only one level using their expanded. So, we now have 4 Sorcery points per day natively and can convert spell slots into more of them. So you'd be taking 1-2d6 weapon damage + 1/2 the 1d6 cold (b/c Absorb Elements only gives you Resistance). 1. Casting time: Special. Absorb Elements. Shield is a much better spell at keeping you from getting hit, Hex is a better option at causing disadvantage on ability checks, absorb elements is going to save more damage from elements and bane or PEG is going to make enemies affected miss you more often. DnD Classes: Complete Handbooks for DnD 5e – RPGBOT. Plus you get a nice bonus of +1d6 damage on your next attack. We don't have a damage feat for acid like we do for piercing, slashing, bludgeoning, and poison - we do have elemental adept as a generic damage feat, which is incredibly bad. The rod can absorb and store up to 50 levels. In the swirling maelstrom of magic, mystery, and monsters that is a D&D tabletop game, knowing every nook and cranny of your character’s abilities can mean the difference between victory and defeat. 1 round. Entangle: A great option for area control, but bards already have several of those. The Shield spell get's a bit paradox-y as well. If a spell is only partially absorbed (because. Another great option is reaction spells. 0. Level 1: Shield, absorb elements, silvery barbs; Other Spells. Ring of Spell Storing DMG: Fill it with Absorb Elements and Shield and recharge it whenever possible and this is a spectacular defensive asset on almost any character. The other thing you can do is also melt those down into 1st-level slots. Which means you get a 3rd, supercharged attack with your upcasted Shadow Blade. Read the Absorb Elements text carefully: Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends. save or take 1d6 acid damage (damage/lvl). GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. What Is Absorb Elements? Absorb Elements is a spell that allows you to reduce incoming damage of a specific type and then add that damage type to the next melee attack you. Casting Time: 1 reaction, which you take when you take acid, cold, fire, lightning, or thunder damage. In addition, because AE is an abjuration spell, it will increase. Whenever the [creature] is subjected to [type] damage, it takes no damage and. Absorb Elements is also used as a reaction, but specifically when taking damage from. As a result, you have. Duration: 1 round. Goblin Trail. The fact that both shield and absorb elements compete for the same resources (reaction and spell slots) further balances their use in the game, but only if. r/DnD • 15 days ago. Ice knife deals 1d10 piercing to main target plus 1d6+CHA ice damage to everything within 10 ft, including me. This damages your Arcane Ward, but doesn't break it. Silvery barbs. Ring of Resistance DMG: A fine item in a vacuum, but a Ring of Spell Storing full of Absorb Elements will be much more effective. Casting Time: 1 reaction, which you take when you take acid, cold, fire, lightning, or thunder damage. Cantrips: Prestidigitation; Level 1: Purify food and drink (+1), unseen servant (+1) Spell Descriptions. The School of Abjuration is about protection and defending. The absorbed spell's effect is canceled, and the spell's energy -- not the spell. Xanathar´s Guide to Everything. Against AC23 that drops to 15. The actual closest spell to 5e's Absorb Elements (except for the additional damage portion), in 3. With the ability to fly as fast as an air elemental with a damaging body reminiscent of a. Looking for a monster that absorbs magic. Reaction spells, or those spells you can use as a reaction, are few and far between and it’s important to keep an eye out for them when they are available. 1. Afterwards, take it. Rod, very rare (requires attunement) While holding this rod, you can use your reaction to absorb a spell that is targeting only you and not with an area of effect. You won't be able to use any reactions until the start of your next turn if you do this, however, so that's. Therefore, the only attack we get to use the extra elemental damage for is. Or Warcaster if the person has it. At lvl 7 you get a reaction tank ability to protect your allies from damage. The way it is worded, the character would be resistant to the initial impact damage and the penalty-for-moving. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends. Example: A wizard casts Fireball on you. com may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. On one hand, the damage wouldn't be op. 7 on average. Stoneskin. Spells Known: Ranger. Shield 5e Compared to Absorb Elements. Once the spell is cast, you can absorb 1d4+6 spell levels (rolled secretly by the DM). Acid. New comments cannot be posted and votes cannot be cast. Ring of Resistance DMG: A fine item in a vaccuum, but a Ring of Spell Storing full of Absorb Elements will be much more effective. But the casting time for Absorb Elements is "1 reaction, which you take when you take acid, cold, fire, lightning, or thunder damage" and it grants you "resistance to the triggering damage type". Warlock: Warlocks, specifically Hexblades, get Elemental Weapon with Extra Attack and Hunger of Hadar. Use our intuitive single layer fog mode to easily add fog to dungeons, caves and more. The Scribes ability works "when you cast the spell". . Absorb Elements 5e Effect: Absorb Elements absorbs some of the incoming magical energy, lessening its effect on you and storing it for your next melee attack. Total. Ranger: Ranger’s one-up paladins by getting one of the best reactions in the game that can deal acid damage- Absorb Elements- while having superior ranged options to deliver acid damage with Elemental Weapon. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d. Casting Time: 1 reaction, which you take when you take acid, cold, fire, lightning, or thunder damage. I've found only a few other instances but none. As a wizard you want to avoid taking any hits to your meagre HP so gaining resistance is only a half measure at best and you'll rarely be hitting things in melee to take advantage of the extra damage. I didn't pick these spells intending it to be a combo, but. Polymorphing into a T-Rex gives you 136 temp HP, added onto your base of 50 for a total 186, which is more than our theoretical infinite-spell-slot wizard above. )It's cut in 1/4. I want the pages to be both aesthetically pleasing, but also usable and readable. edit: and now I've looked up Shapechange and it specifically rules out undead, so, that kinda sucks for this situation. That's pretty much it. For more information. 985. Absorb Elements will reduce this by 17. At 10th you can charge in and focus. Acid. Additionally, you may absorb spells from spell scrolls, provided you meet the above requirements. CynicalEye. These races provide Ability Score increases to Charisma, which is an obvious bonus. 1. The damage that you took when you use the spell in your reaction is the triggering damage type. 1 round. can add like a d6 of that element per spell level. On the other hand, it makes the already flexible and powerful. Only a Somatic component: Great! No need to talk or dig stuff out of pouches. I homebrewed a spell for an NPC Wizard called "Dome of Protection" with the following rules: Name: Dome of Protection Spell level: 2 Range: 30ft…5e Shocking Grasp Question. The equation is then 1d6 slashing, 1d6 fire, 2d8 radiant. ago. Anyway with absorb elements taking half damage means that for concentration a +4 difference is applicable when above 21 damage and +4 difference means you should be using it when reaching around 30+ damage or taking from multiple. Get Absorb Elements. Elemental Adept - DND 5th Edition. Does anyone know of a list of elements in DnD? A table including adamant and other fantasy elements/ores. So for a single encounter Hellish Rebuke does pretty well compared to Hex, offering similar damage but dealt instantaneously rather than over the course of the battle. Ring of Resistance DMG: A fine item in a vaccuum, but a Ring of Spell Storing full of Absorb Elements will be much more effective. Spells like Shield 5e and Absorb Elements are must-haves for an Eldritch Knight looking to enhance their combat abilities. Reaction spell: Excellent. ) This spell wards a willing creature you touch and creates a mystic connection between you and the target until the spell ends. For a first level spell, absorb elements seems to be pretty useful in the early, middle and even late stages of the game. If damage then Absorb elements: If abjuration spell(AE) then ward. I think going for Shield at this point would start offering diminishing returns. Four nine-foot-tall, stone statues of elementals line the. It’s a powerful 1st-level spell that you cast as a reaction with only somatic components, which might be as simple as raising your hand out in front of you.